Ever wish weather forecasts had a bit more spunk to them? Well, today’s your lucky day! We’re super stoked to announce the launch of the (free!) Negative Nimbus Weather App.
We thought Nimbus and the rest of the Sunnyland crew would be the perfect cast of characters to bring some life (and humor) to your weather report. With custom comics and animations, getting your weather has never been more fun! You can choose to see weather for your current location or for any zip code, and the forecasts cover everything from snowy mayhem to sunny skies.
We love a good challenge, and we were really excited to tackle the task of bringing a character presence to a utility app. We hope you all get a chance to check it out, and that it makes your weather-checking experience a bit more enjoyable!
We want players to get the most out of our app, so we wanted to weigh in on some crashing issues that we’ve heard a few folks are having. While we’ve tested the game on every iOS device imaginable (we have many a pod, pad and phone in-house), we understand that there are some device-specific issues people may be encountering.
One quick fix that we often find does the trick is closing out other applications that are running in the background. It’s so easy to forget to do this on an iOS device, so we often have dozens of apps accidentally running at once. Closing some or all of these out will likely help crashing issues with Nimbus and other games, and it will definitely help your device battery life (Woo hoo! We love added bonuses!). We hope that helps, and that you’re all continuing to enjoy the wonders of Sunnyland!
The holidays will be snowy and bright in Sunnyland, because we’ve got a ton to celebrate! Here’s the hit list of what’s new just in time for the holidays:
- Negative Nimbus is now available for Android devices!
- There’s a whole new world (Frosty Hills) with 8 adorable/challenging levels.
- There’s now a free lite version of the game with the first two worlds.
- The iOS app now supports Game Center.
- There are penguins. Penguins in ski caps!
It’s been an amazing fall for Nimbus and Co., and we’re excited for an even better winter thanks to all of these awesome advancements. We’re also working on a top-secret new Nimbus app that we’ll tell you more about very soon! In the meantime, Happy Holidays from all of us in Sunnyland!
As a follow-up to last week’s game design process post, we thought we’d share some details on the technical know-how that goes into making Negative Nimbus. While you may not realize it, there’s just as much creativity that goes into the programming side of things as the art, it’s just not quite as “cute” or “colorful”…
The short answer we often give folks is that the game is developed using Adobe AIR, but there’s definitely a lot more to it than that! Our technical team needed to devise a long list of creative solutions to make all the pieces flow together. For instance, we begin our level design process by laying them out in Flash with placeholder symbols for the characters, flowers, mounds and blockers. Using a custom level generator script we built in-house, we then export each level movie clip from Flash as an XML file with x and y coordinates and information for each level. In that XML, we are then able to adjust the numbers, such as the speed for each multiplier in the levels. We’ve also created a system using equations to help determine how many points are needed to earn each star in a level.
A while back, we gave you some tid-bits of info on our background and character design processes. Now that you’re all (hopefully!) familiar with the gameplay on your iOS devices, we thought we’d give you another sneak peek on how we brought the art assets together to formulate an enjoyable gaming experience. After all, tap and swipe game mechanics and double rainbows don’t just appear from thin air. Well, maybe the rainbows do…
We’ve been doing everything we can to help spread the word about Nimbus, especially now that he’s available across all iOS devices. So, we thought we’d whip up some sweet posters showcasing Sunnyland to hang around town. We put a lot of thought and love into everything we create, and these posters are no exception. We started by generating ideas on catchy copy, and then tried to capture the app’s quirky charm in the artwork.
Bostonians: we hope you start seeing these pop up around town. Non-Bostonians: please let us know if you’d like to help out! We’d love to send out some posters for folks in other cities to hang. Nimbus (and all of us at CloudKid) really appreciate any and all offers to help spread the word!
As Bill the Umbrella would say, “Woop Woop!”. We’re so unbelievably excited that Nimbus is now available across all iOS devices. Today’s launch means a lot of awesome things for Negative Nimbus:
- Now available on iPhone and iPod Touch
- New unlockable world with 8 more levels (and lots of pirates)
- Learn more about Nimbus with intro stories
- More comics!
- More hats!
- More achievements!
We hope you all get the chance to check it out and play! Happy raining!
We’re so unbelievably excited to announce that Nimbus and co are officially coming to an iPhone near you in the VERY near future. We submitted the latest build to Apple today, which includes all kinds of goodies (iPhone capability, a new world, more comics, a new Nimbus backstory… can you tell we’re excited?!?). We’ll be sure to let you all know when this super-sweet new build is approved and up in the app store. Stay tuned!
Now that you’ve had a chance to play the game, want to know how little Nimbus came to be? Well, when two rainclouds love each other very much…
Kidding! It all started back in August of 2011, when the gang at CloudKid gathered for our first “Game Jam” (a day that we take off from regular work with the focus of creating one or many games). Since we put absolutely no parameters on what we would be creating that day, we had no clue what would result. After a morning chock-full of brainstorming sessions (as pictured above), we landed on an idea that we all felt had some promise: a game starring a sad rain cloud who doesn’t want to rain on anyone.
Over a year later, we’ve been through a lot with our lovable little Nimbus. While our game jam really just resulted in an idea, a rough prototype and some concept sketches and design explorations (pictures of which after the break), it helped plant the seed for a game that we were all excited to work on. Since the initial game jam, we’ve continued to grow this project from a rough idea into an app that we were all extremely proud to release last week. Continue to check back here for more details on Nimbus’ growth to the cloud we all know and love! We may even show a baby picture or two!
After a year of crafting little Nimbus into the cloud we all know and love, we’re proud to announce that he’s finally available in the app store. We’ve also released a new gameplay trailer (above), featuring Nimbus in action. We’re so excited for Nimbus as he sets off on this journey to iPads around the world!
Please check out the game, and help spread the news about Nimbus’ app store debut. As you know, Nimbus can use all the love he can get! And please stay tuned here for more behind-the-scenes updates, along with additional info on Nimbus’ path to iPhones and Android devices.
One drop of rain in our otherwise happy bucket: the in-app comics are slightly delayed due to technical difficulties. The issue has been resolved, and we’re just waiting for Apple to approve Version 1.1. We’ll update you as soon as that happens, but in the in the meantime, please enjoy another sneak peek of these comics after the break.
Happy playing from all of us in Sunnyland!