Nimbus’ Origin Story

Now that you’ve had a chance to play the game, want to know how little Nimbus came to be? Well, when two rainclouds love each other very much…

Kidding! It all started back in August of 2011, when the gang at CloudKid gathered for our first “Game Jam” (a day that we take off from regular work with the focus of creating one or many games). Since we put absolutely no parameters on what we would be creating that day, we had no clue what would result. After a morning chock-full of brainstorming sessions (as pictured above), we landed on an idea that we all felt had some promise: a game starring a sad rain cloud who doesn’t want to rain on anyone.

Over a year later, we’ve been through a lot with our lovable little Nimbus. While our game jam really just resulted in an idea, a rough prototype and some concept sketches and design explorations (pictures of which after the break), it helped plant the seed for a game that we were all excited to work on.  Since the initial game jam, we’ve continued to grow this project from a rough idea into an app that we were all extremely proud to release last week. Continue to check back here for more details on Nimbus’ growth to the cloud we all know and love! We may even show a baby picture or two!

Continue reading

Negative Nimbus Launches!

After a year of crafting little Nimbus into the cloud we all know and love, we’re proud to announce that he’s finally available in the app store. We’ve also released a new gameplay trailer (above), featuring Nimbus in action. We’re so excited for Nimbus as he sets off on this journey to iPads around the world!

Please check out the game, and help spread the news about Nimbus’ app store debut. As you know, Nimbus can use all the love he can get!  And please stay tuned here for more behind-the-scenes updates, along with additional info on Nimbus’ path to iPhones and Android devices.

One drop of rain in our otherwise happy bucket: the in-app comics are slightly delayed due to technical difficulties. The issue has been resolved, and we’re just waiting for Apple to approve Version 1.1. We’ll update you as soon as that happens, but in the in the meantime, please enjoy another sneak peek of these comics after the break.

Happy playing from all of us in Sunnyland!

Continue reading

Nimbus’ First Party!

In honor of Nimbus’ App Store debut this Wednesday (October 17th), we decided to throw our favorite rain cloud a pre-launch party. On Friday night, CloudKid friends and family packed into our sunny studio to enjoy Nimbus cupcakes, coloring pages and, of course, the game itself. A great time was had by all. Even Nimbus himself, who hung out right outside the windows (he was worried about flooding the party if he came in), appeared to be having a good time.

Check out the photos from the shindig in Nimbus’ first Facebook album, and be sure to check back soon for the amazing art that came from our “Create Your Own Nimbus” coloring pages.

In-Game Collectibles

Did you know that Nimbus is one fashionable dude? Below are some concept sketches of accessories, hats, and other fun costumes that we thought Nimbus would look amazing in. You’ll have to check out the game to see which fashions made the cut as in-game collectibles. We’ll tell you one thing, though: this cloud has some serious style!

Guest Artists Draw Nimbus

Just like Nimbus and Bill, we’re big fans of collaboration! So, we thought it would be really neat to see other artists’ interpretations of the Sunnyland crew. The illustration above was done by the talented Louie Zong, CloudKid’s intern and all-around rock star. Louie also pumped out a couple of other Nimbus-themed illustrations, including this amazing one that he shared on his own site.

We’d love for this to be the first of many Nimbus interpretations done in various artist’s styles. Check back here in the coming weeks for more features, and please don’t hesitate to send us your own drawings here or via Facebook. Happy drawing!

Audio Samples

Fun fact: One of our animators (Tim, on the right in the photo above) is both the voice of Nimbus and Bill the Umbrella! Below are some great audio sneak peeks from one of our early recording sessions for Negative Nimbus. Oh, Nimbus…don’t be so glum!

  
  
  
  

Achievement Unlocked

Ahh, the ever popular in-game achievements. Who doesn’t love checking something off their to do list? We know we do!  For that exact reason we spent a lot of time brainstorming a super fun list of goals available to unlock in Negative Nimbus. Here’s a sneak peek:

Background Design Process

Last week, we filled all you Nimbus-lovers in on our process of character creation. Just like its inhabitants, Sunnyland didn’t turn into a magical oasis overnight. While we had big dreams for a land with rolling hills, prehistoric volcanos, and hip city streets, those terrains don’t just draw themselves! After many a concept sketch, color study, and polish pass, our backgrounds finally started to feel like the Sunnyland we had been dreaming of. Check out the images below for the different stages Nimbus’ world went through to become the place we know and love (and wished we lived in)!

Pumping out some initial BG sketches!

Continue reading

Nimbus Brings Home the Gold!

Negative Nimbus made it rain this weekend at the Boston Festival of Indie Games! Nimbus took home the “Awesome Aesthetics” award for best visuals and design of all the games exhibiting. We’re hoping Nimbus doesn’t get a big head from all the attention: he even received the most votes of any winner in each of their respective categories! Aside from the accolades, Nimbus was also overwhelmed with the flood of love from everyone who visited the table. There was a steady stream of traffic the entire day! Players of all ages seemed to really enjoy the game, and Nimbus buttons were a hot commodity at the event. Nimbus was overjoyed with the success and was also relieved that he did not rain on/ruin anyone else’s beloved games.

Check out Nimbus’ Facebook page over the next few days for more pictures from the event!

Character Design Process

Unlike most clouds, Nimbus didn’t just appear out of thin air. In fact, it took a lot of dreams, sketches, and Wacom pen nibs (our version of blood, sweat and tears) to bring Nimbus and his Sunnyland co-habitants to life. From rough concept designs sprawled on paper to final polished characters ready to animate, our characters go through a number of steps, and talented artists, to become the final versions you’ll see in the game. Click the “more” button below to see some examples of the different stages in our design process.  Hope you enjoy!


An artist sketching Nimbus concepts during our very first brainstorm.

Continue reading